SIGNAL BOOST!!

riseoftheguardiansconfessions:

Please, go support Dreamworks by seeing HTTYD2. Let us give Dreamworks a successful movie they deserve. I watched the movie and it’s fantastic one of the best Dreamworks has created. Please support this beautiful movie and Dreamworks

image

 make it a super big hit that breaks records that dw has enough money to make a rotg short which will be super famous that dw will make a sequel

(via shadowgirl98)

windycube:

Well, after a bit of redesigning, here is my second fan dragon!!

—-

Species: Helltorcher

Height: 1,4m

Length: 2,1m

Wingspan: none

Class: Stoker

——

Helltorchers are very peculiar,  their two heads look completely different from one another. The spines on their backs are very rough to the touch, and are made of volcanic rock. They have powerful legs and can run at very high speeds for good periods of time.

This species has distinctive holes on both sides of these spines: on their necks and back, and they erupt in flames like a volcano. When calm, these openings will show a small flame. When enraged, the dragon may choose to cover itself in a wreath of volcanic fire, which make it difficult to approach just from sheer heat. Their firepower is very intense, and these dragons have not shown a particular shot limit. When the dragon breathes fire, the backlash heat is expelled through the openings.

Although they have two heads and therefore two personalities, both heads are perfectly synchronized, there is rarely any disagreement between the two. They have an extremely good control over their deadly fire.

Despite their mean-looking appearance, these dragons are very friendly and social, and have been known to help other animals.

(via jackthevulture)

deejayshorty:

thewritingcafe:

BASICS:

Genres:
Alternate World: A setting that is not our world, but may be similar. This includes “portal fantasies” in which characters find an alternative world through their own. An example would be The Chronicles of Narnia.
Arabian: Fantasy that is based on the Middle East and North Africa.
Arthurian: Set in Camelot and deals with Arthurian mythology and legends.
Bangsian: Set in the afterlife or deals heavily with the afterlife. It most often deals with famous and historical people as characters. An example could be The Lovely Bones.
Celtic: Fantasy that is based on the Celtic people, most often the Irish.
Christian: This genre has Christian themes and elements.
Classical: Based on Roman and Greek myths.
Contemporary: This genre takes place in modern society in which paranormal and magical creatures live among us. An example would be the Harry Potter series.
Dark: This genre combines fantasy and horror elements. The tone or feel of dark fantasy is often gloomy, bleak, and gothic.
Epic: This genre is long and, as the name says, epic. Epic is similar to high fantasy, but has more importance, meaning, or depth. Epic fantasy is most often in a medieval setting.
Gaslamp: Also known as gaslight, this genre has a Victorian or Edwardian setting.
Gunpowder: Gunpowder crosses epic or high fantasy with “rifles and railroads”, but the technology remains realistic unlike the similar genre of steampunk.
Heroic: Centers on one or more heroes who start out as humble, unlikely heroes thrown into a plot that challenges them.
High: This is considered the “classic” fantasy genre. High fantasy contains the general fantasy elements and is set in a fictional world.
Historical: The setting in this genre is any time period within our world that has fantasy elements added.
Medieval: Set between ancient times and the industrial era. Often set in Europe and involves knights. (medieval references)
Mythic: Fantasy involving or based on myths, folklore, and fairy tales.
Portal: Involves a portal, doorway, or other entryway that leads the protagonist from the “normal world” to the “magical world”.
Quest: As the name suggests, the protagonist in this genre sets out on a quest. The protagonist most frequently searches for an object of importance and returns home with it.
Sword and Sorcery: Pseudomedieval settings in which the characters use swords and engage in action-packed plots. Magic is also an element, as is romance.
Urban: Has a modern or urban setting in which magic and paranormal creatures exist, often in secret.
Wuxia: A genre in which the protagonist learns a martial art and follows a code. This genre is popular in Chinese speaking areas.
Word Counts:
Word counts for fantasy are longer than other genres because of the need for world building. Even in fantasy that takes place in our world, there is a need for the introduction of the fantasy aspect.
Word counts for established authors with a fan base can run higher because publishers are willing to take a higher chance on those authors. First-time authors (who have little to no fan base) will most likely not publish a longer book through traditional publishing. Established authors may also have better luck with publishing a novel far shorter than that genre’s expected or desired word count, though first-time authors may achieve this as well.
A general rule of thumb for first-time authors is to stay under 100k and probably under 110k for fantasy.
Other exceptions to word count guidelines would be for short fiction (novellas, novelettes, short stories, etc.) and that one great author who shows up every few years with a perfect 200k manuscript.
But why are there word count guidelines? For young readers, it’s pretty obvious why books should be shorter. For other age groups, it comes down to the editor’s preference, shelf space in book stores, and the cost of publishing a book. The bigger the book, the more expensive it is to publish.
General Fantasy: 75k - 110k
Epic Fantasy: 90k - 120k
Contemporary Fantasy: 90k - 120k
Urban Fantasy: 80k - 100k
Middle Grade: 45k - 70k
YA: 75k - 120k (depending on sub-genre)
Adult: 80k - 120k (depending on sub-genre)

WORLD BUILDING:

A pseudo-European medieval setting is fine, but it’s overdone. And it’s always full of white men and white women in disguise as white men because around 85% (ignore my guess/exaggeration, I only put it there for emphasis) of fantasy writers seem to have trouble letting go of patriarchal societies. 
Guys. It’s fantasy. You can do whatever you want. You can write a fantasy that takes place in a jungle. Or in a desert. Or in a prairie. The people can be extremely diverse in one region and less diverse in another. The cultures should differ. Different voices should be heard. Queer people exist. People of color exist. Not everyone has two arms or two legs or the ability to hear.
As for the fantasy elements, you also make up the rules. Don’t go searching around about how a certain magic spell is done, just make it up. Magic can be whatever color you want. It can be no color at all. You can use as much or as little magic as you want.
Keep track of what you put into your world and stick to the rules. There should be limits, laws, cultures, climates, disputes, and everything else that exists in our world. However, you don’t have to go over every subject when writing your story.
World Building:
Fantasy World Building Questionnaire
Magical World Builder’s Guide
Creating Fantasy and Science Fiction Worlds
Creating Religions
Quick and Dirty World Building
World Building Links
Fantasy World Building Questions
The Seed of Government (2)
Guide to Science Fiction and Fantasy
Fantasy Worlds and Race
Water Geography
Alternate Medieval Fantasy Story
Writing Magic
Types of Magic
When Magic Goes Wrong
Magic-Like Psychic Abilities
Science and Magic
Creative Uses of Magic
Thoughts on Creating Magic Systems
Defining the Sources, Effects, and Costs of Magic
World Building Basics
Mythology Master Post
Fantasy Religions
Setting the Fantastic in the Everyday World
Making Histories
Matching Your Money to Your World
Building a Better Beast
A Man in Beast’s Clothing
Creating and Using Fictional Languages
Creating a Language
Creating Fictional Holidays
Creating Holidays
Weather and World Building 101
Describing Fantastic Creatures
Medieval Technology
Music For Your Fantasy World
A heterogeneous World
Articles on World Building
Cliches:
Grand List of Fantasy Cliches (most of this can be debated)
Fantasy Cliches Discussion
Ten Fantasy Cliches That Should Be Put to Rest
Seven Fantasy Cliches That Need to Disappear
Avoiding Fantasy Cliches 101
Avoiding Fantasy Cliches
Fantasy Cliches
Fantasy Cliche Meter: The Bad Guys
Fantasy Novelist’s Exam
Mary Sue Race Test
Note: Species (like elves and dwarves) are not cliches. The way they are executed are cliches.

CHARACTERS
Read More

deejayshorty:

thewritingcafe:

BASICS:

Genres:

  • Alternate World: A setting that is not our world, but may be similar. This includes “portal fantasies” in which characters find an alternative world through their own. An example would be The Chronicles of Narnia.
  • Arabian: Fantasy that is based on the Middle East and North Africa.
  • Arthurian: Set in Camelot and deals with Arthurian mythology and legends.
  • Bangsian: Set in the afterlife or deals heavily with the afterlife. It most often deals with famous and historical people as characters. An example could be The Lovely Bones.
  • Celtic: Fantasy that is based on the Celtic people, most often the Irish.
  • Christian: This genre has Christian themes and elements.
  • Classical: Based on Roman and Greek myths.
  • Contemporary: This genre takes place in modern society in which paranormal and magical creatures live among us. An example would be the Harry Potter series.
  • Dark: This genre combines fantasy and horror elements. The tone or feel of dark fantasy is often gloomy, bleak, and gothic.
  • Epic: This genre is long and, as the name says, epic. Epic is similar to high fantasy, but has more importance, meaning, or depth. Epic fantasy is most often in a medieval setting.
  • Gaslamp: Also known as gaslight, this genre has a Victorian or Edwardian setting.
  • Gunpowder: Gunpowder crosses epic or high fantasy with “rifles and railroads”, but the technology remains realistic unlike the similar genre of steampunk.
  • Heroic: Centers on one or more heroes who start out as humble, unlikely heroes thrown into a plot that challenges them.
  • High: This is considered the “classic” fantasy genre. High fantasy contains the general fantasy elements and is set in a fictional world.
  • Historical: The setting in this genre is any time period within our world that has fantasy elements added.
  • Medieval: Set between ancient times and the industrial era. Often set in Europe and involves knights. (medieval references)
  • Mythic: Fantasy involving or based on myths, folklore, and fairy tales.
  • Portal: Involves a portal, doorway, or other entryway that leads the protagonist from the “normal world” to the “magical world”.
  • Quest: As the name suggests, the protagonist in this genre sets out on a quest. The protagonist most frequently searches for an object of importance and returns home with it.
  • Sword and Sorcery: Pseudomedieval settings in which the characters use swords and engage in action-packed plots. Magic is also an element, as is romance.
  • Urban: Has a modern or urban setting in which magic and paranormal creatures exist, often in secret.
  • Wuxia: A genre in which the protagonist learns a martial art and follows a code. This genre is popular in Chinese speaking areas.

Word Counts:

Word counts for fantasy are longer than other genres because of the need for world building. Even in fantasy that takes place in our world, there is a need for the introduction of the fantasy aspect.

Word counts for established authors with a fan base can run higher because publishers are willing to take a higher chance on those authors. First-time authors (who have little to no fan base) will most likely not publish a longer book through traditional publishing. Established authors may also have better luck with publishing a novel far shorter than that genre’s expected or desired word count, though first-time authors may achieve this as well.

A general rule of thumb for first-time authors is to stay under 100k and probably under 110k for fantasy.

Other exceptions to word count guidelines would be for short fiction (novellas, novelettes, short stories, etc.) and that one great author who shows up every few years with a perfect 200k manuscript.

But why are there word count guidelines? For young readers, it’s pretty obvious why books should be shorter. For other age groups, it comes down to the editor’s preference, shelf space in book stores, and the cost of publishing a book. The bigger the book, the more expensive it is to publish.

  • General Fantasy: 75k - 110k
  • Epic Fantasy: 90k - 120k
  • Contemporary Fantasy: 90k - 120k
  • Urban Fantasy: 80k - 100k
  • Middle Grade: 45k - 70k
  • YA: 75k - 120k (depending on sub-genre)
  • Adult: 80k - 120k (depending on sub-genre)

WORLD BUILDING:

A pseudo-European medieval setting is fine, but it’s overdone. And it’s always full of white men and white women in disguise as white men because around 85% (ignore my guess/exaggeration, I only put it there for emphasis) of fantasy writers seem to have trouble letting go of patriarchal societies. 

Guys. It’s fantasy. You can do whatever you want. You can write a fantasy that takes place in a jungle. Or in a desert. Or in a prairie. The people can be extremely diverse in one region and less diverse in another. The cultures should differ. Different voices should be heard. Queer people exist. People of color exist. Not everyone has two arms or two legs or the ability to hear.

As for the fantasy elements, you also make up the rules. Don’t go searching around about how a certain magic spell is done, just make it up. Magic can be whatever color you want. It can be no color at all. You can use as much or as little magic as you want.

Keep track of what you put into your world and stick to the rules. There should be limits, laws, cultures, climates, disputes, and everything else that exists in our world. However, you don’t have to go over every subject when writing your story.

World Building:

Cliches:

Note: Species (like elves and dwarves) are not cliches. The way they are executed are cliches.

CHARACTERS

Read More

(via characterdesigninspiration)

awkwardnarturtle:

i-mahu:

There’s two types of anger one is dry and the other wet and basically wet anger is when your eyes water and your voice shakes and I hate that cause I feel weak when I’m crying while angry I like dry anger when your face is like stone and your voice is sharp I guess wet anger shows that you care too much and dry anger means you’re done.

This is the best description ever

(via blueblurry)